Showing posts with label legion operators. Show all posts
Showing posts with label legion operators. Show all posts

Tuesday, March 11, 2014

12/31/12 - Black Christmas (Randolph Scott)

Neo York City, New York
9:05 AM

The first thing Randolph Scott thinks when he hears a voice, rousing him from sleep, is that Helen's come back to him, somehow. He smiles and rolls over onto his back, smiling at the thought of opening his eyes and looking into her face. And maybe then he'll get up, and maybe they'll just stay in bed for a while, just to start Christmas Day off right.

But then he opens his eyes, and he sees that it isn't Helen waking him up, after all.

(How could she? She's dead. She died right in front of him, right there in his arms. And he still doesn't know if the last words she said are something she said through dying, bloody lips or something he just imagined, however strongly...)

No. It's Karl and Jana. And they look really worried.

"Randolph?" Karl says: "You have slept through three awakenings, now. Are you not getting up to cover the story?"

"What...?" Randolph asks, sleep still trying to pull him down: "What story?"

"There is fighting in the streets," Jana says: "It is all over the television."

Randolph's about to ask what fight, and what streets. But then he remembers what's been going on, here in America. He remembers that there's been a powderkeg, right under their feet, since before the Imago left.

And he remembers that the fuse got lit just under a month ago, right the !@#$ in front of him.

"Jesus !@#$ing Christ," he says, leaping out of bed: "You should have pulled me out and dragged me up, Karl!"

"We were just about to," Karl explains, holding up a computer pad: "There is movement in every state capitol. Shots are being fired and Governors are being seized."

"Secessionists?" Randolph asks as he heads for his closet to get his clothes. As he does he almost trips over Jana, who -- quite helpfully -- already has them out and ready to go. He looks at the closet, looks at her, thanks her with a smile, and starts pulling his black, padded gear on, one leg at a time.

"Karl, are they Secessionists?" he repeats, getting his shirt on.

"Of course, Randolph," Karl says, a little taken aback: "I thought you were having fun with me. Who else would it be?"

Randolph looks at his adopted Nazi clones, and smiles: "If it was anyone else? I'd be !@#$ing grateful."

* * *

By the time he gets downstairs, the other kids have a ton of information to give him. 

The attack started at 8:55 AM, EST, and was coordinated to go off simultaneously. The major targets seemed to be state Capitols, with an aim at either taking hold of the Governors, or else securing the Capitols against their coming in. In states further out West, there was word of elected officials being rousted from their homes, along with their families, and being roughly transported elsewhere.

And, based on what the live video feeds were showing, it was the Secessionists, alright. The "Remember Eben" shirts and pins gave it away, as did the presence of some individuals with obvious powers, high-tech weapons, or both. The leftover Legion members, come down from their compound to do their mighty thing at last.

But Randolph notes with sadness that some of those powers he sees smashing buildings, throwing police cars, and breaking guards and cops in half were members of the new crop of heroes: all the color-coded kids that SPYGOD had brought out for the Reclamation War. The ones he'd since deputized to police the cities and render aid in the absence of real Federal aid or authority, only now some of them are clearly on the other side of it.

He recognizes some of the faces from documentaries on the revolution, and knows that some of them were people he was cheering on, once. He may have even watched one or two of them at work, and seen them cry when they learned what their battle had cost them. 

Watched them mourn their dead friends and loves, just as he had at the end.

Of course, this would not stand. The National Facilitator -- Mr. USA -- was already on television, dressed in his new uniform and explaining that the might of the Terre Unifee was already on its way to America, ready to deal with this "disgraceful behavior." He, himself, would soon be heading out to deal with the bands that dared to come into Washington D.C., itself. 

"To those persons engaged in rebellion, I tell you now," he says, looking into the camera and glowering for all it's worth: "Stop this. Surrender. Lay down your arms and surrender. You will not be harmed if you cooperate. You will be given a fair trial. You have my word on this. 

"But you also have my word that should you continue fighting, there will be no mercy for you. None. I can guarantee you no shelter or aid when Le Compagnie arrives. I see you as my wayward countrymen. They will only see you as enemy combatants. And you've seen how they handle them, around the world.

"Surrender now, and be saved."

And with that, he waved a hand, levitated over the podium, and flew out of the Rose Garden, ready to make good on his threat.

"Well, you go, Mr. President," Randolph sighed, having his third cup of strong coffee in five minutes: "What else we got? Any obvious flashpoints we can get to from here?"

"We could go to the Governor's Mansion," Gunther offers, pointing to a screen showing what's raging outside the Executive Mansion, up in Albany.

"We could also go downtown," Helmut offers, holding up still photos of a battle raging in Times Square.

"I think there is a bigger problem," Karl says, looking at his pad and holding it up: "The compound in Montana. It is being attacked, now."

"How do you know where that is?" Randolph shouts, grabbing the pad out of his hands: "I told you not to look into that, Karl. We have to protect our sources."

"Yes, protect them," Karl says, tapping what the satellite imagery is showing: "And here is what we are protecting them from, yes?"

Randolph doesn't have an answer for that, now. All he can see are superbeings crashing down into the wooden palisades and temporary structures and bringing down the wrath of Heaven. Or at least France.

"Why them first?" Randolph says, having a sinking feeling as he remembers the people he met, there: "Why them first? This doesn't make any sense."

"Maybe they want to kill the head first?" Helmut asks: "If it is possible?"

"It's not even the head, really. They're important, but they're too decentralized."

"Unless they aren't," Jana says: ""You always said there was something strange about it. Perhaps this is where we find out what?"

"A long way to Montana, though," Helga says, consulting the map: "Do we know anyone who can fly us there in time?"

"I got something better," Randolph says, opening a nearby desk, rifling through his disposable, one-use-only cell phones, and finding the one marked India.

* * *

There are mountains. There are trees. There are buildings made of wood and metal.

And there is fire and screaming, everywhere.

Not far from what's left of the compound's gates, there's a noise like markers on a whiteboard. Five people appear from nowhere: Randolph, dressed for a fight; Karl and Jana, padded up and set to record it on camera; Dosha Josh, still in civilian clothes; and Anil, his face recently scarred, and his black trenchcoat in need of repairs.

"This is the last time we are doing this!" Dosha shouts above the screaming and explosions: "I made you one promise!"

"And I appreciate it!" Randolph shouts back, ducking as someone built like a tank goes sailing over their heads, trailing blood and teeth from what used to be his mouth as he goes: "You can !@#$ off if you want! Just come back when we call, okay?"

"Oh no," Anil says: "I'm not your Taxi service, you gaand."

"Anil," Dosha says, putting up a hand, and then glowering at Randolph: "One more ride, outlaw reporter. Straight home from here. And then we're quits."

The Indian pointedly extends a hand. Randolph looks at it, and then shakes it, knowing this is the end of their working relationship. And, with that, the two Indian men vanish, and it's just Randolph and his kids. 

Alone again.

"This is gonna get ugly," he says, unfolding a Tec-9 and striding forward: "Keep 'em rolling, but don't be afraid to duck and cover. I got my mike."

"Oh, don't worry," Karl says, holding his own weapon at the ready and looking around as Jana adjusts the focus on her shoulder-camera: "We'll be happy to go to ground."

And then they're through the burning, wooden gates, and wishing to God they'd just stayed at home. 

* * *

How does Le Compagnie make war? 

Ideally, they start by sending in their quick people. Speedsters zip through the target area, disarming where possible, and disorientating where not. Teleporters appear in key areas, turning off power grids and shutting down larger weapons, the better to keep their allies from being blasted by artillery, laser grids, or the like. 

Then the infiltrators make themselves known. Shape-shifters and disguise experts, doubtlessly there for days, rip off their masks and illusions and take high-ranking prisoners. They also free the prisoners and hostages of the enemy, if any, and see to their escape just before all !@#$ breaks loose. 

That !@#$ comes from above. Fliers and powerhouses, streaking or crashing down from the clouds without much warning. The tall towers, communications arrays, and any remaining weapons are gone in seconds. The gates smashed down. The way open and clear.

And then, everyone else swarms in. Fighters and brawlers, come to pummel and pulverize anyone left standing. Furious fists and feet, strange weapons, and strange abilities that make the average collection of armed thugs and mercenaries fold within minutes, if that.

That's the ideal procedure, of course. It works great against tyrants, dictators, slavers, mercenary camps, arms bazaars, and the like. It works fairly well when there are a few opposing supers to contend with, too, or maybe an entire army of them.

It breaks down a bit when there are non-powered -- though mostly well-armed -- civilians in the way.

The first thing Randolph sees when he rounds the corner into the main staging area is a man on fire. He can't scream any longer, but he can still run. And he's running away from the person who's set him on fire (some guy from Sweden with white skin, black lips, and eyes like burning rubies), but not getting very far.

Randolph watches as the man takes three more panicky steps, stumbles, and falls down dead. He had a six-shooter in his hand. His wife is screaming and trying to raise hers, getting their child behind her as she tries to fire.

The white-skinned pyrokinetic hisses something, his voice making heat ripples in the air. It might be to not be stupid, and surrender. It might be insults or mockery. But he either doesn't speak English or doesn't care to, and she's too scared and grieving to puzzle out what he's saying.

"!@#$er," Randolph spits, shooting his gun at the guy's feet.

The man turns around, surprised.

"You!" Randolph shouts to the lady: "Drop your gun, get down, and go find the other prisoners. He can't kill you if you surrender."

She's crying too much to respond, but she seems to understand. She drops the gun and kneels down, crying. Her daughter won't stop screaming.

The hero glowers and stomps over to Randolph, clearly not happy. But Randolph points to the cameras and smiles: "Press, !@#$-o. Care to comment on how you're doing, today?"

"Fan ta dig," the guy snorts, turning around and pointing to where the lady needs to go, which she eventually does. Once she's up -- and being bundled off by someone less ready to kill her -- the hero takes her weapon in his hands, reduces it to slag, and drops it into what's left of the man he just burned alive.

"So, you couldn't have just touched his gun and melted the barrel, huh?" Randolph asks him as he stomps off, looking for another fight: "Did anyone !@#$ing train you in dealing with people who don't have powers?"

No answer from him. But seconds later there's another scream as some guy with a pair of guns too large for him to use gets flattened into paste by a woman who's two sizes too tall. And then a rain of red follows as some poor woman gets picked up and hurled to the ground, hard enough to vaporize the body. Buildings full of well-armed men and women are set afire, turned to ice, disintegrated, or superannuated.

And while the super villains are still there, fighting alongside their underpowered charges, none of them seem to be caring about their welfare, any longer. They're fighting to save themselves, now. 

It's every cape for himself.

And Randolph strides through the thick of it -- ducking where he has to, firing when he must. He sees it all happen. He intervenes where he can. He asks questions of those who are still able to answer, and tries to get answers from those who think they are above question.

He is spattered with blood and less identifiable things. His face is streaked with dust and soot. Halfway through his mike cuts out and he has to shout to be heard.

But he does not stop. He can never stop. He has to go one more step, peek around one more corner, drag one more wounded survivalist idiot to where the prisoners are being held, berate one more "hero" for using their powers first and asking questions later.

He sees people die, all around him. He knows some of them from the time he came here, but many are complete strangers. But he sees in their eyes the same exact thing: anger and fury at the death of their dream. 

And it isn't until it's almost over that he realizes he hasn't thought of Helen this entire time. 

* * *

"So," Tempete Bleu says, putting his nose in a delicate, bone-white cup of strong coffee as he stretches his legs: "Did you see enough, here, Msr. Scott?"

"I did, yes," Randolph says, wiping his face with a towel some hang-faced functionary was kind enough to bring him.

"And what will you say?" the French hero asks, looking down the way at the smoldering pile of ashes that was the compound, just an hour or two ago.

"I'm not sure," he admits, looking at Karl and Jana, who are doing their best to stay strong in the face of it.

They're sitting on folding chairs in a TU basecamp that didn't exist until ten minutes ago. One of the speedsters set it up between heartbeats: assembling metal huts and reinforced tents faster than anyone could see. And then came a few dozen white and blue-garbed relief workers, ready to tend to the stricken and set up basic food services, as well as take charge of the living and the dead.

All members of Le Compagnie have a trailer of sorts. Randolph and the kids are sitting outside Tempete Bleu's,and being guarded by some well-armed, beefier fellows wearing red and white. They don't have their reporting equipment or weapons, anymore. 

All they have is coffee, warm towels, and what may be an understanding -- dependent on what happens next.

"You are not sure," the French hero repeats, putting his hand under his chin and looking askance: "Now, are you saying that to me because you are afraid of what I may do? Or is that the truth?"

"Stories don't always write themselves," Randolph says, having some of that coffee: "I came here to see what would happen. I figured it could go one way or the other. I'm not entirely surprised it happened this way, but I am shocked."

"Shocked?" Tempete Blue asks, a little amused: "Has your SPYGOD not told you about what happens in a war where those with powers fight those without them?"

"Is this a war, then?" 

"Yes," the French hero insists, his eyes flashing: "We are not kindly disposed to those who would brandish arms against us, Msr. Scott. I do not know what you may think of us, but we are not going to parlay with armed insurgents in a time of global crisis."

"No, I don't suppose you can," Randolph admits, sipping a little more of the coffee.

"And I am not sure I care to parlay with so-called outlaw journalists who enter a warzone, shoot at my people-"

"Shoot near your people," Randolph says: "People who were killing civilians-"

"If they had a gun, they were not a civilian any longer!" Tempete Bleu shouts, knocking the cup of coffee right out of Randolph's hand: "I do not care if it's men, women, or children! If you raise a weapon against us, you are a criminal! If you declare war against us, you are the enemy! And in war, the enemy is fought!"!

Randolph looks at his hand. He doesn't think it's broken, but it's going to smart for a few days.

"And in war, truth becomes the first casualty," Randolph says, looking the hero in the eyes.

"What do you mean?"

"I mean I don't know what my story is, just yet, but I'm sure it's not just 'Le Compagnie defeats American secessionist and super villain alliance.'" he continues, gently taking a Karl's cup -- as he's not having any -- and sipping from it: "There's something strange going on here, Mr. Blue-Storm-"

"Tempete Bleu."

"Something really weird. Because I don't think you didn't know this was here, up until today. I don't think you didn't know this was happening. And I don't think you didn't know what these people were planning, especially if you had infiltrators inside this camp for the last few days, or maybe all along."

"We struck at the moment when all heads were out of the sand," the Frenchman says: "If we struck too early, they would go back underground and we would lose them."

"Point taken," Randolph said: "But I don't think the Governors, State Legislators, and people who were caught in the middle of this would see it that way. They might even say you were reckless with their safety for not shutting this all down when you could."

Randolph smiles, and Karl chuckles. The French hero does not have any emotions on his face, but it's clear he's not very happy.

"So I let you leave, and you accuse us of poor handling?" he asks, returning to his own cup of coffee.

"You let us leave, give us back our equipment, unmolested, and we don't send the whole kit and kaboodle out into the world, unedited," Randolph says, smiling: "I've got it all saved somewhere else. I don't make a deadline, it goes out. All of it. 

"And I don't know about you, but I think I might want to keep a tight lid on your Swedish barbeque boy, at the very least."

"Ah, Helvete," Tempete Bleu says, smiling: "He is quite excitable, is he not? Still, a worthy addition to the team."

"You pig," Jana shouts, throwing her coffee at him: "You sickening pig! Did you not see what your people did? Did you not hear the screams?"

The French hero looks at his dirty suit, sighs, and gets a towel from the functionary: "I think this interview is over, Msr. Scott."

"Do we have an agreement?" Randolph asks, getting up and looking down at him.

"You may take your equipment, but not your weapons," the man says, not looking back as he towels the stains: "And you will ask permission to be at all such combats in the future. If you are not there with us, and you are armed, you will be treated the same way we treat all such people. And you have seen that, here, today."

"We sure have," Randolph says, bundling up Karl and Jana: "We'll show ourselves out?"

"You will be escorted out," Tempete Bleu says, getting up and pointing to the red and white guards: "
Messieurs? Ces imbéciles sortir d'ici. Tirer sur eux s'ils font des problèmes."
"Cochon ridicule," Jana hisses under her breath as they walk away, hoping he heard it.

On the way out of basecamp, after getting their things, they're marched past a  flimsy-looking pen for prisoners. It was quickly constructed just after the trailers were set up, and the less-wounded, non-powered prisoners were ushered in, there to sit and wait to be picked up. They're all wearing thick, metal collars, and the walls of the pen are blinking. 

The threat isn't even needed.

Randolph looks into the throng of dirty, bloody people and sees the woman whose husband was set on fire. She's sitting with her child and singing to her, trying to get her to sleep.

She doesn't look in his direction. He couldn't handle it if she did.

* * *

"Dude, what the !@#$ is your problem?" someone at SPYGOD's Christmas party asks Randolph. 

That brave soul gets a fist in his face for his troubles, and that's not the only thing he throws over the next thirty seconds -- most notably a can of beer at the television SPYGOD's attending his own party through. And thirty seconds after that Randolph's out on the wet, snowy street in front of the inn, on his face, with his coat being tossed after him.

"!@#$ you all," Randolph says, getting up: "!@#$ all of you! You hear me?"

No one does, at that point. So he stumbles to his feet, feels his face to make sure nothing's broken, and begins to walk home before he remembers he has no idea where the !@#$ he is.

Just like life, really. 

He shouldn't have come to the party, tonight. That much was certain. He got the invitation a week ago and just sort of snorted at it, all things considered, but as the night wore on, and the story began to wear upon him -- as it often does -- he began to think that maybe a drink or two with people who weren't journalists was just what he'd need.

Unfortunately, he was wrong. Because he wrote, and he drank, and he drank as he wrote. And once the story was done, and the monumental truth of what he'd actually written -- the story, itself -- smacked him upside the head with all the force of a sledgehammer, he was really in no fit state for any kind of company.

The kids tried to tell him. They did. They told him to stay home and relax. Have a warm bath. Sleep it off. 

He told them to !@#$ off. He screamed at them. He said horrible, hateful things that he never meant to ever say, about their naivete and innocence and wide-eyed wonder and the like.

He told them that if they loved him they'd leave him, just like everyone else, and go find their own way for once.

By the time he realized that was not the right thing to have said, he was already in a cab and getting out at the party. And it just got worse from there, because everyone there was either a Strategic Talent or a hanger-on, or someone from the COMPANY. And none of them were in a mood to talk about anything but what they'd just been through.

And, as is the custom of such people at such times, they got through the horror and the pain by trying to get plastered and make light of it -- things that Randolph was in no way able to handle seeing, right about then.

Especially when his story started going around the world, and people -- not realizing he was actually at the party -- started commenting on it.

He could handle being told he was a troublemaker and a putz. He could handle people wondering which side he was on. He could even handle it when some moron with more muscle than brains decided to expound on his opinion of "outlaw journalism."

But then some douche had to go and say the magic words: he said they had it coming.

"They did, huh?" Randolph asked the guy, who he'd maybe seen at one heroic function or another. Long green hair, big muscles, bad taste in holiday ties.

"Yeah, well, if you're in a war zone and you've got a gun, it better be pointed the other way," he said, smiling over his martini like it was some kind of !@#$ing joke: "Amirite? Amirite?"

"You stupid dog!@#$er," Randolph said, slamming his own drink down: "Did you even watch what I did? Did you? Or did you just catch the main parts and then tune the !@#$ out?"

"Hey, man," someone says, putting a hand on Randolph's shoulder. He shrugs it off and square up toe-to-toe with the other guy and asks him once more: "Did you?"

"Maybe not all the way through," the guy admits, clearly not too concerned.

"Then maybe you should watch it again, you !@#$," Randolph says, poking his finger in the guy's massive chest: "Especially the bits where I showed that there were kids in there. Did you see them?"

"Well-"

"Did you !@#$ing see them?"  Randolph screams, smacking the guy across the face: "Did you see those kids, hiding behind their parents? Did you see the old people being turned into giblets? Did you see those scared, stupid idiots who thought they were going to be protected, and then found themselves in a !@#$ war zone? Did you? Did you?"

The guy just looks down at Randolph, not sure what to do or say, here.

"My god," Randolph says, turning to harangue the crowd: "Don't you get it? That wasn't a good thing that happened up there. This is not a good thing that happened today. You didn't win a victory. You put down a sad and sorry thing that could have been handled nonviolently_''

"Pfft," some COMPANY Agent snorts: "Did you want us to talk them down from an armed rebellion?"

"You didn't have to !@#$ing kill anyone today!" Randolph screams: "You people! You've got powers, don't you? Didn't anyone teach you how to use them creatively? Ever?"

He looks at the television, from which SPYGOD is staring. It's the only way he can be here, tonight, due to house arrest.

"Didn't you teach these people anything?" Randolph shouts, walking closer to the camera in front of it: "Didn't you tell them that the American people are worth making exceptions for? That they're worth saving? Worth going the extra mile to help? Didn't you?"

"Well-" SPYGOD tries to say, but someone steps in front of the television before he can answer.

Someone rather big.

"Dude, what the !@#$ is your problem?" that guy says, and something about how he says it -- the total, buzzed vacuousness of it -- makes Randolph decide to stop talking and start punching.

Hence the fight. Hence the ejection. Hence his walking home in the snow and the cold, drunk and angry and bloody. No wonder the cabs won't stop.

At some point, he sits down on a park bench. He maybe dozes off for a bit, then. Someone tries to wake him up but fails, and he gets the sense that someone's moving him, but he doesn't !@#$ing care, anymore. Let them rob him, kill him. He doesn't !@#$ing care.

!@#$ it all.

But when he wakes up the next day, he's in his own bed. He's been cleaned up, put into his night clothes, and tucked in. They've even left breakfast, water, pain pills, and a bucket by the bed.

He smiles, thinking he knows who got him out, last night. But as he gets showered, and moves around the house, he can't help but realize that there's no one there but him.

At some point, he thinks to check by the bedside. There's a letter there, inside an envelope. It's signed to him.

And !@#$ him, but he already knows what it says.

"I love you," he says to them as he sits and gets ready to read his kids' long-overdue goodbye letter. To his credit, he doesn't start crying until the end.

And doesn't start drinking until he's read it three times, and is absolutely certain this is not goodbye.

(SPYGOD is listening to Stagger (Underworld) and having a Shut The !@#$ Up Ale) 

Thursday, November 24, 2011

11/13-15/11 - The Week of the Hunt pt. 3

11/13/11
10:34 PM
(LOCATION UNKNOWN)

The Big Man sits in a small and simple room, off from the side of his office.

He's all alone in that room, sitting behind a desk that costs more than most people see in their lifetimes. On the desk are six photographs: four women, two men. All of them are reasonably attractive, but each possess one small flaw that makes them memorable -- more desirable, somehow.


There's another room, beyond that small one. There's no door between them, but the wall has been specially made so that he can hear almost everything that goes on in it. Every creak, every footfall, every slap, every groan.

The six people he has photos of are in that other room, and they're !@#$ each other. He can't see them, but he can hear everything. And as he sits there, with his eyes closed, he imagines everything they're doing to each other. Who's doing what to whom, and with what, and from what angle.

It's one of the few things he does that really gets him off, these days. Once he was quite the connoisseur of flesh, and the fun, complex things one can do with it, but now he's really feeling his age -- at least, when it comes to that one little thing.

In terms of everything else, age hasn't slowed him down. He may appear thin and wrinkled where he was once stout and strong, but the weathering is all surface. Below the sallow, baggy skin he's as lithe and spry as he ever was.

But below the waist, something has withered and will not bloom without massive help, no matter how much top-grade pharmaceutical help his doctors give it.

This ritual is part of that help. There's a video camera in the room, and later that night he'll watch it. He'll see how close he was to imagining what really happened -- especially when his special actor chooses to reveal himself -- and the delicious difference between imagination and reality will fuel his lust enough to make his manhood stand up proudly for itself, once again.

And if he's lucky, he'll be able to time his release with the last, energetic act of that special actor...

There's a knock at the door. He scowls, but, knowing his factotum would only interrupt this ritual if it was extremely important, he presses the button on the desk that unlocks the door. He does not, however, open his eyes as the whip-thin man approaches.

"Sir, you asked to be informed if the SPYGOD situation deviated from how you anticipated."

"Has it, really?" The Big Man asks. His voice sounds as cracked and lined as his face, but it's still full and forceful enough to make the so-called powerful men of the world fear hearing it.

"His Agents are making certain inquiries. We think they might be going after the current roster--"

"Let them. Anyone they know about it is as expendable as the people we dealt with. Second rate losers and unnecessary risks, all of them."

"Yes, but they may be going after The Magician."

That gets The Big Man's attention. He opens his eyes and turns them on his servant, who shudders to see them so angry.

"How did they find out about him?"

"I don't know sir. We don't know. But word's come that his people are looking for the man who handles the retirements, and that's him."

"That's disturbing," The Big Man says, closing his eyes: "Tell his security details to expect my son. Tell my son to go get The Magician. Tell him I want him relocated as soon as possible."

"Well, sir, your son's in France," the factotum says, praying that doesn't become his epitaph. Fortunately, the old man's eyes don't open, and his hands don't leap up to choke him.

"Then tell the security detail to expect a relocation team. Have him removed as soon as possible. Take him to The Skull. I'll figure out what to do with him tomorrow."

"Yes sir. Is there anything else, sir?"

The Big Man shakes his head and gestures to the door. The factotum leaves quickly, carefully, and silently, hoping he hasn't ruined his master's ritual.

The timing couldn't be better. The actor The Big Man had the talk with, earlier tonight, is starting his special part of the show. Someone's asking what he's doing with that, which is how it usually starts.

But however it starts, it always ends in screams, which seems to be what he needs, these days.

11/14/11
5:53 AM
BILLINGS, INDIANA 

Zachary Leighton is a magician. He always tells people that. If they cock and eyebrow and say "oh really," he makes a quarter fall out of their nose or pulls an endless handkerchief out of their pocket, depending on what he's got up his sleeve.

He doesn't make them smack their significant other or walk into traffic. Not anymore. He could, but he doesn't.

He's retired, you see.

But there was a time, years and years ago, when making someone engage in some spousal battery was the least of what he could do, and did do.

They said he was the greatest natural hypnotist of his time, but that was bull!@#$. He was not a hypnotist. Hypnosis doesn't make you do something you wouldn't normally do, or would find morally repugnant. You can hypnotize people into acting like a chicken on stage or spilling somewhat embarrassing secrets, but you can't talk them into lying, stealing, murder, or killing themselves.

No, what Zachary had was mind control. It was short term, and required full eye contact and verbal precision, but he could make just about anyone do just about anything for at least ten minutes, maybe more.

Now, with a gift like that, he could have had anything. He could have eked out a quiet life for himself, somewhere, asking for what he needed, and relying on the compliance of kind strangers.

But he discovered the power in his twenties, which was back in the 30's. In those more exciting and trying times, it seemed like just about anyone with a talent was putting on a costume and doing something amazing with them. Some were heroes, some were villains, and some didn't seem to know which they were from week to week.

Zachary? He didn't have a hard time figuring it out. He wanted what he wanted, and felt no need to stop anyone else from taking what they wanted, unless they both wanted the same exact thing. That made him a villain, he guessed, and after years of working and then not working, of having and then not having, but always needing and wanting, he was happy to take whatever name the papers and police wanted to give him.

As long as he could take what he wanted.

He dressed the part, in dapper, black coat tails and tophat, with a white domino mask and wand. He'd walk into banks and persuade the guards, tellers, and patrons to help him take the money out of the safe and put them into his waiting car. He'd walk into upscale stores and empty them of their best wares.

Sometimes he'd take home a comely customer for insurance, or fun. Sometimes he'd just want to enjoy his new things by himself. And he had a lot of things.

He wasn't a killer, at least not then. He actually prided himself on having a zero body count, unless you counted that one guard who had a heart attack after lifting all those heavy sacks of money in Chicago, that one time. His fault for not retiring early, Zachary figured.

He had nemeses. Mostly costumed superheroes, sometimes the occasional villain who was upset that he was getting away with it all too easily. Zachary thought it was all in good fun, and just took it in stride.

Until The Big Man got hold of him, anyway. Then things changed.

Suddenly they were all working for him. Suddenly they were all patriotic Americans, fighting against the Axis in the war that was on its way. Suddenly they were being shipped all over the country, there to be trained, renamed, and remade by the War Department, so they could go overseas and fight for America.

And spy, steal, sabotage, suborn, and slaughter for The Big Man.

The Magician didn't like it. Not one !@#$ bit. He didn't like being told what to do. He didn't like having to kill, either.

But The Big Man had him by the !@#$, and he wasn't letting go. You were either with him or against him, and those against him got rubbed out, one way or another. So Zachary had decided, very early on, that he was going to survive this, even if it !@#$ killed him.

And if it killed someone else, well... that's just how it went.

After the Armistice, most of the others stayed in character, and remained with the Occupation. Not Zachary: he was brought back to the states and put in a special team, doing special errands for The Big Man. He got a new name and some semblance of a new face, and then spent several decades keeping them both far from the light of day.

Most of what he did consisted of putting a word where it needed to go, on those occasions where The Big Man's powers weren't going to work so well. Mobsters, monsters, truly corrupt politicians, and fellow villains needed to be told where to get off and what to do when, which The Big Man couldn't compel, but his personal Magician could.

And then there were the retirements.

After The Left Handed Legion became The Legion, and membership in the fraternity became something of a generational thing, those members who really wanted to sell their franchise and hang it up had to be made to forget everything they'd ever done. This was done so they wouldn't blab when they got old and started losing their minds, or found religion or got remorseful. It was also done to avoid stray thoughts from leaking around telepaths, as well as keep them from being discovered by heroes who just wouldn't quit looking.

He performed the same service, under much duress, for those older, original villains who didn't retire, technically, but had since become Operators: handling the hiring out and recruitment of new blood while masquerading as normal elderly folks. Once they got too far gone, or started showing signs of remorse or regret, he'd step in to make sure they remembered nothing at all.

(It was kinder than killing them, of course, but The Big Man wasn't thinking with his heart. He just didn't want any suspicious deaths coming back to haunt him.)

That was his life for most of the past decades, right there: professional memory-destroyer. A mere hour and a few good scripts and he could have someone believing they'd always been John T. Polka, hairstylist and car salesman from Parma, Ohio. Every so often he'd work in some funny details (usually a taste for weird porn) but he found that The Big Man didn't have much of a sense of humor about that, so he kept it low key after a paycheck dock or two.

Past that, he was well cared for. Money rolled in whether he did anything or not. Anti-aging drugs kept him looking like he was in his 50's, when he was really much older. A team of security guards lived on either side of him, making sure he didn't get attacked in the middle of the night. He only had to make a phone call to get what he wanted, and it was there in an hour or two.

And if they did come after him, well... he had his powers. One look and a few words and no one would be shooting him.

Which is why he doesn't panic when he becomes aware, after waking up much earlier than usual, that something is wrong. The usual noises from the house on the left, closest to his bedroom, are not coming. They haven't changed watch shifts, which never happens.

He gets up out of bed, puts on a robe, and walks over to the other bedroom. He can't quite tell if they've changed shifts or not, but he just has the feeling something is not right. The car parked in the driveway hasn't moved. The house just seems too still.

He thinks to call and check, but that might give the game away. If whoever's doing this knows that he knows, he may have less time. And if he's wrong, he's wrong, and they can all laugh about it, however quietly.

He goes to his bedroom and quickly dresses in something casual -- something that'll get him through an airport pretty quickly. Then he goes downstairs to his office to grab the emergency suitcase he's been keeping just in case. Change of clothes, change of identity, lots of cash and easily-traded items, guns that don't show up on x-rays or other scans.

He's about to leave when he realizes he isn't alone. They've been here all along, watching, there in the dark. Probably wearing No-Suits, the !@#$.

"Drop your weapons," he says, looking around: "Kneel down on the floor. Pick one among you to come with me to the airport. The rest of you wait two minutes, then kill the other teams with you, then each other. Last person alive go walk into traffic. Tell no one I was here, what you were doing, or--"

"Oh shut up," one of them says, and the No-Suits drop their invisibility field. They're COMPANY Agents, wearing carapace armor and carrying very large, convincing weapons.

Each one has a special helmet. It looks like an old-style stereo speaker, only rounded to fit the contours of the human head.

Echo-location, The Magician realizes. They can't even see his eyes. No wonder they aren't doing what he tells him.

"I really don't like your tailor," he says, putting the now-useless suitcase down. When the taser hits he tries not to scream.

11/15/11
12:39 PM

THE FLIER

SPYGOD walks down a long hallway, and into a large room. The lights come on the moment he enters, and reveal a treasure trove of amazing and mysterious objects.

Trophies, one and all.

SPYGOD is the only one allowed into the trophy room. If he was anyone else, various things would have leaped into life and killed him in about twenty different ways. Not that he'd have much of a problem dodging them, of course, but then he's him, and that makes it something of a moot point.

He walks down one walkway, then another, and touches the glass on a large case. Behind the glass is a rack with room for five long, bat-shaped objects. One of them is filled with a black and white bat that's tricked out with diesel-punk knobs and wires. The other four are empty.

He reaches into his uniform and pulls out a long, black and white bat. It's the one he took from Columbine, the other day. He puts it next to the other bat, and then closes up the glass.

Three more and he'll have the full collection. This makes him chuckle, but not for long. He's here on other business.

Serious !@#$ business.

He goes to the end of that walkway, past the other glass cases with their strange objects on display, and comes up to a large, black box with a screen, and an old-time movie camera on the top. He runs a hand along the top, appreciatively, and turns it on.

There's a hum, and a burst of static. He runs his hand over the screen, feeling the tingling. Before long the blackness is gone and there's an image: blurry and indistinct, and more than a little flickery, but it's a chair.

"Come on, you old !@#$," SPYGOD shouts: "Your magic black box is on. Notice me."

It takes an hour. He sits the whole time, fuming and occasionally taking a call. But finally some wiry weed of a man comes by, on the other side, and notices the box is on.

"Hi there" SPYGOD says, waving theatrically: "You must be Hargreaves."

"How did you--"

"SPYGOD knows all."

"What?"

"Shut up. Go get your boss. Tell him if he's here in five minutes I'll actually stick around to tell him what he needs to hear. Otherwise he gets to guess what I wanted."

The Big Man makes it there in less than two. He's clearly not happy, but does his best to disguise the irritation in his voice.

"Well, if isn't (REDACTED)," he says: "Nice to have you calling me. I didn't think this old thing still worked."

"It didn't, until about a week ago, Gilbert," SPYGOD says, not remotely surprised that The Big Man knows his real name: "We had someone come in and quietly fix your side of things, so we could have this little talk."

"I see. And we're having this conversation because you didn't feel like arresting me, then? Nice try, (REDACTED). The truth is that it's always worked. We built it to last. Your move."

"Queen takes Bishop. Check."

The Big Man raises an eyebrow: "If by Bishop you mean Magician, then we figured as much. Have fun with him. He only knows as much as I allowed him to know."

"Which is quite a lot, Gilbert. All the retirees? Plus all the dirt on The Legion, itself. Including where The Skull is currently parked."

That gets him riled up: "You had better consider that move very carefully, (REDACTED). There's a danger in taking a symbolic victory while the game is in its first moves."

"That's very true. And if I was playing the old game, I'd probably take that advice to heart. But this is a whole new game, now. The truth is that I no longer give a flying backwards !@#$ if it's too soon or too late."

"What do you want?"

"You under arrest. Your organization under arrest."

"That's not on the table."

"Yeah, I figured as much. I'll just settle for dead, then."

"No, I don't think so. Let me tell you what I have on the board. You know about our retirees, and our Operators--"

"All of whom you slaughtered, the other day."

"Not all of them. Just most of them. They'd gotten weak and complacent, anyway."

"That was pretty !@#$ merciless, even for you."

"Actually, I was merciful, (REDACTED). The poison gas went first. It put them to sleep and painlessly killed them long before the sludge gas turned on. I owed them something for their service, after all."

SPYGOD nods like he considered that, which he actually didn't (and is somewhat bothered that he failed to do so).

"So what else do I not know about, Gilbert?" He asks.

"Every so often, I go out in public, and I make a new friend," the old man says: "That one Agent of yours that you did away with the other day is just one. I have many more. A lot of them work in very important places. Nuclear plants, defense industries, the armed forces, intelligence organizations, even the White House, and especially the Secret Service."

"And?"

"And I've got them on speed dial. And every so often, maybe once a month, or once a week, sometimes once a day, I call up my new friend and say 'don't.' And he or she does not do what I told them they should really do if I didn't tell them to do it. Like, say, cause a chain reaction, or shoot the President's daughters."

"I see," SPYGOD replies: "And you think this is going to stop me from coming after you?"

"I think it should give you pause-"

"I think !@#$ you," he says: "Go ahead, Gilbert. Nuke the !@#$ planet. Bomb the wrong !@#$ country. Sell secrets to the !@#$ Chinese. Shoot the whole First !@#$ Family and their !@#$ dog. All it means is that I'll find you that much faster, and put you down that much harder.

"Your move, !@#$ !@#$."

The old man blinks. Once, then twice. "Are you insane?"

"There's some serious theological debate on that, Gilbert. What isn't up for debate is how this happens. You go down. I do it. Either you come to me with your hands out and accept what's coming, or I come to you with my guns drawn and we see what happens."

"I guess we will," The Big Man says, still visibly shocked: "But-" 

"And just so you know, we got to your mole in the White House a full week ago. She's been playing along with you ever since. She'll be calling you in about an hour to tell you to !@#$ off, Gilbert.

"Check. Mate."

With that he stands up, unholsters his gun, and shoots the television. It explodes into black flinders and sets off a dozen alarms. But what can the security devices do?

It's his trophy room, so it's his rules.

"Yeah, get me the interrogation division," he says to his communicator on the way out: "I want our new guest singing like he's on X-Factor as of !@#$ yesterday. Threaten to pull his eyes out of his skull with rusty pliers if you have to. I want everything on The Big Man and I want it now, before we run out of counter-bluffs."

With that, he tries not to grin too widely (so the Legion mole he knows he has won't see) and heads off for the commissary. It's sausage pizza day, and that makes it a good day indeed.

* * *

The Big Man sits in his office, now. He looks at a telephone he bought for one special purpose.

He waits for it to ring. Fifty minutes, now. Soon to be fifty-one. 

Is it war, then? Is it war so soon and he wasn't ready, yet? Did he not plan well enough? 

Does he have a chance to win?

Fifty-two minutes. Any moment now...

(SPYGOD is listening to The Edge of the Deep Green Sea (The Cure) and having an Elliot Ness)