Showing posts with label possession. Show all posts
Showing posts with label possession. Show all posts

Sunday, March 23, 2014

12/31/12 - Black Christmas (Yanabah) - pt 2

By all accounts, whatever its past -- or maybe because of it -- Richmond, Virginia is a beautiful city.

Though the city may have been all but leveled during the Civil War, it's come back up from the rubble and ashes to become a near-perfect mixture of old and new. Picturesque, historic buildings share the same space as more recent constructions, without either seeming out of place. It's calm and peaceful, efficient and clean, and tranquil to the point where even the most cynical of visitors -- if they listen to the true stirrings of their heart -- would perhaps think of moving there, someday.

It's everything you could want in a State Capitol, and that's what makes this day especially sad.

By the time the Neo York City crew gets to their landing zone, just outside what's left of the State Capitol Building, itself, the immediate area has already been wrecked beyond recognition. The buildings are on fire, the streets are shattered, and heavy objects are flying through the air like rocks thrown by small boys. The calm has been broken by the sounds of sirens, shooting, and screaming.

Lots and lots of screaming.

The secessionists have taken the Captiol area, using the muscle of the turned Strategic Talents and leftover Legion Supervillains to hold and enforce their position. The Governor has been abducted from his mansion, along with his family, and is being held at the nearby Museum of the Confederacy. All available emergency services are too busy fighting fires and dealing with the wounded to mount a real rescue, to say nothing of rolling the armed belligerents back.

And -- just to make things worse -- a large number of the police have joined with the attackers, sensing that a chance to grab hold of their long-denied neo-confederate destiny has come 'round at last.

As for those in costume? They preen and pose, strutting upon the smoldering mountains of rubble like cockerels in near-human shape, and cheering like beasts baying over a kill. The ones long-known to be villains have merely revealed themselves for what they've always been, however hidden or dormant those personae were. And the so-called heroes have shucked their assigned uniforms and codenames for things more befitting their new, chosen identities.

Meanwhile the true heroes of the day -- the ones that held true to their oaths and their station -- lie dead or broken around them, lashed to signs and bolted to walls as warnings to some, and examples to all.

The appearance of much-needed, strategic intervention does not signal the end to the conflict, but merely a different stage within it. Speedsters whirl around the slow-moving, only to be outflanked by other, quick-moving types, and lured into near-endless races of doom. Powerhouses trade blows and fling weighty objects at one another, hoping to wear their defenses down. Those that can fly turn the sky into a protracted dogfight, those with strange offensive powers draw at fifty or more paces, and those with more interesting abilities find their foils and test them.

And as the colorful and the costumed rage on earth and in heaven, the real work gets left to those whose skills lie within darker avenues.

Call them the shooters, if you must: you wouldn't be the only ones. They're the Strategic Talents whose powers and abilities lie not within altered DNA or grossly enhanced bodies, but in their aptitude for ranged combat -- the magic that happens in the space between their eye and index finger. On a normal day, in any other fight, they'd be using their signature weapons to bring down their overpowered foes, knowing full well that they could take what damage they could do -- or maybe not, as the case may be.

But here, today, they are under orders to stun, only, if only because the eyes of the new world are watching.

And so, while the proud and the powerful clash loud enough to shame thunder, the sneaky and underhanded quietly  unleash their F-guns on the enemy combatants. The chittering, swirling rays of orange and purple that overwhelm the senses of anyone caught by them, and bring them down in seconds. Lines of traitorous police officers fall collapse where they stand, still trying to use their now-useless authority. Waves of hidden survivalists and secessionists are likewise brought down to the earth, as even their well-padded boltholes and improvised cover will not protect them from this.

And as they fall down, they are quickly disarmed, disrobed, and left tied up for eventual collection.

That accounts for most of the shooters, but in any battle there are always exceptions. One of those exceptions is stalking through the burning buildings and shattered ruins, carrying two large guns filled with ammunition meant to be used on the new breed of superhuman. Her orders are a simple-sounding task -- one she is uniquely suited to handle, given both her skills and temperament.

Find the new supers and kill them, no matter what.

Yanabah's been on the ground for exactly ten minutes. In that time she's shot no less than three of these turncoat newbies. Each time, she's carefully aimed for the eyes, making sure to put a spent uranium bullet through each pupil, the better to blow their brains out the back of their heads.

Because, while supers may be dense of skin or fleet of foot, eyeballs are hard to armor or protect, and brains are as fragile as a first kiss.

She's been careful, of course. She hasn't engaged anyone who's currently tussling with another Super, just to make sure they don't get any more blood on their uniform. And she hasn't shot anyone in such a way as to get the slaughter on camera. She finds a worthy target, slinks into position, takes careful aim, fires twice -- once from each gun -- and then slides away before anyone realizes where the shots came from.

Three volleys, three corpses, zero sightings -- so far, perfection, and she should be proud.

But as she creeps along, watching her fourth victim as she pummels one of her colleagues down, and preparing to line up that perfect, paired shot that will end her, she can't help but wonder why she isn't feeling more -- or even anything at all. Her heart isn't racing, she's breathing normally, and every time she pulls the triggers (and watches the front of their face blossom violently) she doesn't experience any of the emotions that she should. There's no joy, no pity, no hate, no revulsion.

It's as if she's moving through a scripted introduction for a videogame she's played a million times, and knows too well to be excited, anymore.

Something is missing. Something is wrong. Yanabah knows this, assuredly, but she can't figure out what's happened. And as she ends the life of her fourth victim -- blowing her up and back the second she stands up from her now-unconscious victim -- it's all she can do to go find victim number five, and hope that the answer presents itself in due course.

That's what her father/grandfather/great-grandfather would have told her, she's sure.

If only he was here to say it. 

* * *

"You know, you might want to put that gun somewhere else," Wayfinder says, looking the strange-looking Russian fellow in the eyes.

"No, my friend," the SQUASH operative says, re-adjusting his grip on the very large, Soviet-made pistol -- its barrel just out of the hero's reach, but aimed right at his forehead -- "I am thinking I will keep it on you for as long as we are talking, here. I think it will persuade you we are being serious, and should it not, perhaps I will aim it at your daughter."

Yanabah growls. It's not a pleasant sound, and the two large men standing on either side of her raise their guns reflexively, wondering where that came from.

It's the mid-eighties, and they're in a !@#$ty, chain hotel in southern Iowa, of all places. The COMPANY had them flown in to help with a rather curious missing-persons case -- one that resolved itself a little too neatly for anyone's liking. And, after it was done, the group paid them for their time, and then put them up here for the night so Wayfinder could get some rest.

Only there were three Russians waiting for them when they checked in.

One of them seems to be able to phase through objects, if their rather disorientating rush through the wall is any indication. He's the one doing most of the talking. The other two seem to be standard heavies, complete with staid, Soviet stares and handguns large enough to kill an elephant at 50 paces, and a lack of conversational skills.

But one of them brought a big, heavy briefcase. And Wayfinder knows enough to know what that means. So he knows he has to play for time, at least for now.

Yanabah stands there, dressed in the same kind of work shirt and jeans that he does. Only now she wears the silver and turquoise jewelry, all around her neck. It's both therapy and restraint, at this point.

(But they don't need to know that, do they?)

"So, this case we were working," Wayfinder asks: "That was your doing?"

"Of course," the man says, grinning to reveal a mouth full of bad, brown teeth: "We needed to get you out of hiding, and so we have. How convenient that you must always rest after such an exertion! So we brought you here, where there is only one hotel, and laid in wait."

"I'll tell them to be more careful, next time," the man says, rolling his eyes.

"Except that there will not be a next time, not for your COMPANY, anyway," the Operative announces: "We have a waiting transport. You will come with us, and get on board. You will travel with us back to our space, and we will use your unique skills to our purposes."

"Like !@#$," Yanabah spits: "I don't think you could afford him."

"You see?" the Russian says: "This country is all about money. There is no vision, here, my friend. You seem to be a man who understands about vision?"

"I also understand about freedom of choice," Wayfinder says, leaning up against the dresser. The Russian clears his throat and re-aims the gun.

"It's okay," Wayfinder says: "Just resting. I'm not really able to do more than stand here and talk, if you're scared."

"You will come with us," the man says, apparently not very afraid: "This is a surety. If not for your own sake, then for hers."

The two heavies pick that moment to raise their guns and aim them at her heard. Yanabah growls again, but has made no move to take her jewelry off. Maybe she's thinking they can get out of this without her having to kill them.

Wayfinder realizes there probably isn't, though, and -- cursing himself for doing so -- begins to bring the conversation down a darker, more doomed path.

"And if I say no?" he asks, standing straight up.

"Then we kill her," the man says: "Slowly, in front of you. We have privacy and time. You will watch the whole thing."

"She knew the risks when she signed up," Wayfinder says: "And I won't betray my people for anyone."

(He sees the look on her face. She's aware of what's going on. She's pleading with him not to do this -- not to make her go backwards, to what she was -- but he's steadfast in this.)

"Well, we have also brought the Machine," the Russian says, cocking his head towards the briefcase: "It will be crude, and painful, but we will ensure that we will have a map of your mind, and how it works. Not as good as the real thing, perhaps, but enough to replicate it surgically."

Yanabah growls again -- deeper and lower. The Russian's starting to wonder what's going on here.

"And I suppose you'll make her watch?" Wayfinder asks.

"Oh yes," he says, no longer as sure of himself: "If you wish to go that route, I am certain we can let her hear you scream."

That's done it, then. There's a clinking, almost wet sound as the jewelry falls from her neck and hits the floor. And then there's that howl that has no business coming from a human mouth...

Wayfinder's outside of the hotel room before the screaming starts. He hears a gunshot, maybe two, but then nothing but wet noises. Rending and ripping, tearing and chewing.

The howl that makes his blood run cold.

"Yeah, it's Wayfinder," he says into his communicator, which -- if he'd been thinking -- he would have found a way to tap the moment he realized they'd been ambushed: "We need help. We got held up in our room by three Ruskies. SQUASH Agents, they said. Yanabah's dealing with them right now, but...

"Yes, Yanabah," he repeats as something heavy gets slammed into the wall, just before a new wave of screaming erupts: "Maybe give us a couple hours before we go in, but you better get people here now. I think there may be more of them, nearby. They spoke of a waiting transport. Maybe check the nearby airfield, any airstrips within a ten mile radius..."

The screaming gets too loud to talk, then, so he turns it off and goes back to watching the door.

They had the curtains closed. They're being soaked with blood spatters. He can almost imagine the scene inside the room, right now: pieces of Soviet agents flying all over the room, the wet squelching noises.

The feeding.

"Creator, forgive me," he prays, knowing that this might just take her therapy all the way back to square one, but not knowing how else he could have ended that. Sometimes you just have to use what's there, and make amends later.

That and hope the cure wasn't worse than the disease.

* * *

Not far from the State Capitol, there's some buildings that haven't been set afire, yet.

Some of them are the Museum of the Confederacy, where the Governor's being held, and a firebreak has been established to ensure his safety (until it doesn't matter, anymore). And others are just outside the conflagration, at least for now. No flaming cars, wayward bolts of lightning, or gouts of fire have been lobbed their way, just yet, and any eyebeams have been focused on targets closer to the actual fighting.

So when trio of (mostly) bruised and battered secessionist supers use it to try and escape, they're reasonably sure they're safe in one of those alleys, for now.

"Man, that sucked," a tall, well-muscled woman in a red and white suit says as they walk along: "I can't believe we actually thought we could win."

"Shut it, Red," a long-haired man in black, riding leathers -- covered in Confederate patches -- and a pitch-black, handlebar mustache commands: "You knew there was a risk, here. This is just a battle, not a war."

"They say we're losing," a skinny, blonde man in purple and white says: "I hear the West Coast already went down in flames-"

"Just a temporary setback. You watch. I bet they're pulling the reserves out, now."

"And we're bravely sneaking away to meet them?" the woman says, turning to smirk: "Face it, bro. We got hosed."

The man in black takes a swipe at her, but she parries the blow with something approaching a languid gesture and leaves him to nurse what may be a broken wrist.

"Truth hurts, Confederateer?" the kid in purple and white asks.

"I told you, it's the Black Rider!" the man insists, stopping to stick his finger in the kid's face: "And the South is going to rise again!"

"Yay, racism," the kid sigh.

"Sneer all you want, Purple Haze, but this is a White Man's nation! And the sooner you get with that-"

"Remind me again why we shacked up with losers?" the woman in red interrupts, amused to see the steam rising from their supervillain's head as he walks right through him.

"Orders, hon," the kid says: "And not the kind you can ignore-"

He'd have said more, but then twin bursts from a pair of well-used 50 calibers turn the woman's head into a wet mess, making further conversation irrelevant.

"What the !@#$?" the Black Rider says, ducking behind some trash cans and looking around the alley. The kid just stands there, staring at what's left of his fellow hero on the ground.

Another pair of shots ring out, and the wall behind the kid explodes out at eye-level. He just stands there, looking in the direction they came from, and smiles a little.

"You know, there's a reason they call me Purple Haze," he says, turning just slightly invisible: "That isn't going to work too well on me, whoever you are."

"Where are they coming from?" Black Rider asks: "Can you see?"

"If you shoot that !@#$er, I'll consider us even and let you live," the kid says, taking a half-step away from him.

There's laughter at that, somewhere up the alley. It's not very comforting.

"You little !@#$!" the villain says: "If you weren't untouchable, I'd-"

"Run," the owner of the laughter says: "Now."

He does just that, without saying another word. He gets about as far as the other end of the alley before a single shot gets him, right in the !@#$. To his credit he keeps running, but the howling and pain echo for quite some distance.

And then Yanabah comes out of her hiding place and walks up to the kid in purple and white.

"You're the one who was killing people like me, back there," he says, looking at her.

"I was, yes," she says, smiling, her guns still pointed at him.

"How many have you gotten?"

"With your friend, there? Twelve."

"And I'm going to be lucky thirteen?"

"Well, you're the last one," she says, lowering her guns just a little and cocking an eyebrow: "I guess I'm going to have to try something different with you, since you got phasing powers and all."

"You don't seem afraid of me," he says, dropping into a defensive stance: "Do you just not think I can hurt you? Is that it?"

"Passing through things isn't much of a power," she says, putting the guns away and pulling out a rather large knife.

"Oh, but I can do more than that," he says, grinning as he moves his hands past each other in successive, sliding motions: "Imagine someone reaching into your chest and squeezing your heart valves shut. Or maybe just punching into your brain after passing through your skull. I can do a lot of damage, lady. And all I have to do is touch you."

"Yeah, about that," she grins, putting the blade up: "You come and try, wasichu."

"Now that doesn't sound like a nice word."

"It's not," she says, and lunges forward.

The man just stands there, his arms outstretched, expecting her to pass through him. Imagine his surprise when the knife slams into his breastbone, breaks on through, and cleaves his heart.

He tries to speak, but coughs up blood. He falls to his knees, disbelieving. And the moment he does, she lets go of the blade, pulls out her guns -- faster than anyone should be able to -- and pulls both triggers.

Only one goes off. Shooting the racist idiot must have emptied the clip, clearly. And so the kid falls down with one ragged hole where his eye was, and yet most of his head intact.

"Oh, right," she says, looking for a fresh pair of clips as she realizes the blade's slipped position a little "Phasing powers. But I bet I can shoot all day, wasichu. I got nothing but time, now."

"Why...?" he whispers, his mouth full of equal parts blood and air.

"Orders," she says: "Not that I owe you an explanation, you little piece of !@#$."

"But we're... following..."

"What?" she asks, looking down at him: "What are you saying?"

"We're following orders... also..."

She scowls, leaning down just out of the range of his hands: "Whose orders, pal? The Legion? The Secessionists? They don't count, you little !@#$. You had your own orders, and they were given to you by the COMPANY."

"So were these..." he says, the life fading from his eyes: "SPYGOD... told us..."

"Told you what?" she demands: "What did SPYGOD tell you?"

"To help... revolution... said it would come, and we'd... need to help it... join with Legion... fight the power..."

"Bull!@#$," she stammers, watching him die: "That's bull!@#$! You're lying!"

"No..." he insists, almost choking on his own blood: "SPYGOD... ordered us to... defect..."

She looks at him as he says this. She remembers what Wayfinder told her about the last words of the dying, when lies have no profit, anymore.

She realizes that everything this man had said is true.

It doesn't stop her from blowing the top of his skull completely off the second he dies, but she's screaming when she does it.

(SPYGOD is listening to Cold Warning (Gary Numan) and having a Betrayal Imperial Red)

Monday, March 17, 2014

12/31/12 - Black Christmas (Yanabah) - pt 1

Richmond, Virginia
10:05 AM

"I !@#$ing hate flying," Yanabah groans, closing her eyes as her silver and turquoise jewelry shivers against her skin.  

The TU Aero-Transport pitches up sharply at take-off, and all the Strategic Talents in the back -- packed in like oysters along the sides -- lean into it. Some of the more powerful ones carry the less strong along with them, leading to some much-needed chuckles.

No one's really in the mood to laugh out loud, though.

By all rights, they should have been spending Christmas day with their friends and families, or at least on holiday patrol. Unfortunately, all !@#$ picked today to break loose. Well-armed secessionists are fighting in the streets, having taken opposing sides in the question on America's political destiny.

And, seeing as how there's a !@#$-ton of them trying to take over Richmond, Virginia, that's what they're heading off to deal with.

Not that they'd have much of a problem doing that. There's a fair number of heavy-hitters on this transport, from what Yanabah can tell, which should be enough to deal with any number of sorry, neo-confederate idiots with more bullets than IQ. They usually are.

But there's a massive problem; just like every other major flashpoint, today, those normal idiots are being backed up by supers -- both villains and heroes, from the looks of things. Which means that, in short order, everyone in the transport is going to have to put the hurt on someone they might have been fighting alongside, just a couple months ago.

And no one is looking forward to that.

The flight evens out really quickly, and there's a few more chuckles as people lean forward again. At some point, someone asks if they're getting peanuts on this flight, which gets another chuckle or two. But no one cares to make any more cracks when the huge, tattooed, and pink-haired woman they call Josie looks back, her eyes dead as petrified trees, and just smiles.

"So what's the deal with the gorilla girl?" Yanabah asks the person next to her -- some brown-haired gal wrapped up in red, padded leather, strapped with every kind of bullet and grenade known to man, and cradling a highly-modified sniper rifle like it was the most precious thing on the planet.

"That's Josie," the Red Queen answers, adjusting the weird bandana over the lower half of her face: "They say she used to be big in the COMPANY, before the whole Imago went down. I guess she was Second's Second or Third, or something like that."

"I never !@#$ing heard of her."

"Yeah, well, that's the funny thing. I never heard of her, either, but she knows me, alright. !@#$ing knew everything about me. Even says she met me, once or twice, when I was..."

"Yeah?" Yanabah asks: "Don't leave me hanging, girl."

"When I was someone else," she says: "And that's all I wanna !@#$ing say about that."

"Bad scene?"

"You could say that," the Red Queen says, shrugging. When she looks away it's clear she's said all she wants to say, and Yanabah decides to respect it.

You don't argue with someone with a bigger gun with you, as she was told so many times.

* * *

It's 1971, out in Taos, and Wayfinder's rubbing his forehead, wishing people didn't know who he was.
"Look, Charlie," he says, looking at his long-time friend, sitting in the mental hospital's waiting room with the most dejected look on his face as the screaming down the hallway gets even louder: "I appreciate that you think you can come to me with this-"
"You have the gift of Sight, Wayfinder," the man says, looking like he hasn't had a wink of sleep in ages: "You know things no one can know."
"I just know where people are, Charlie. And maybe where they'll be, if I'm lucky. That doesn't mean I can help with your daughter."
"But you would know if that's her, right?"
"Isn't it?" the older man asks, looking down the hall to a room, where a certain young lady is being tied down to a bed by some very unamused nurses. Her mother's there, too, trying to talk sense into her, but the girl just won't stop screaming and fighting them.
"Well, you tell me," the man says, getting to his feet: "Ever since she run away she's been like this. It's like something just got inside her. You'd know, wouldn't you?"
"Well, maybe I would, maybe I wouldn't," he admits, looking his friend in the eyes and putting a hand on his shoulder: "If you want, I'll try. I figure I couldn't be here to help you find her when she ran away, the least I can do is make sure that's her in there."
"What do you need me to do?" Charlie asks, watching as the man sits down in a chair and closes his eyes.
"Just make sure no one disturbs me," Wayfinder says, screwing his eyes as shut as he can: "I mean no one. Don't touch me, don't talk to me. Close the !@#$ door and don't let anyone in, if you can."
"You got it," Charlie says, gladly closing the door and standing up against it. But Wayfinder doesn't notice. He's already left his body and started down the hall, intent on his quarry.

In spirit, he moves quicker than he could run. He's in her room before he knows it, looking down at her. He sees the colored fire of the souls in the room, each one unique, changing hue and shape with their emotions (mostly sad or angry, now). 

And he sees her, and what he sees jerks him right back to his own body faster than he intended.

"What's wrong?" Charlie's asking him, shaking him where he lays, on the floor: "My god, man. You started talking and fell over. I didn't want to touch you, but..."
"I'm fine," Wayfinder lies, getting to his feet and looking down the hallway, where his spirit just was: "Charlie, where did you say you found her?"
"Out west, in the wastes," Charlie says: "We don't even know how she got there. It's twenty miles out of town, and-"
"I need to make a call," he says, wondering if he can get hold of Doctor Power at this time of night, and if the man'll even know what to do. 

"Wayfinder? What's wrong with my daughter?"

"Charlie," the man says, putting his hands on both his friend's shoulders: "Her soul... it's been splintered. I don't know how else to put it."
"What? What does that even mean?"
"It's like someone took a hatchet to a tree, cut it down the middle, and left the hatchet in it. There's three people in there, now. And one of them's really !@#$ angry."

"Oh my God," Charlie gasps, his face going as pale as a tourist: "What can we do?"

"I don't know," he admits, hearing a terrible crashing and breaking from down the hall as whatever that angry being is finally succeeds in getting out of its restraints: "But I'm going to try and talk to someone who does. Meantime, you go down there and help your wife."

And as Charlie runs down the hallway, and Wayfinder tries to make his long-neglected Freedom Force communicator actually work, he hears a howl that shouldn't come from a human's mouth. It makes every hair on his body stand on end, and makes his blood stop in his veins. 

Because he knows what that is. And he knows he can't stop it -- not by himself.
"Blessed Creator," he prays, finally getting the small thing in his hands to work: "Don't let me be too late."

* * *
The supers spend about ten more minutes of travel time in silence, and then their leader finally decides to get up out of her straps and come down to say what's what.

"Alright folks, here's the deal," Josie says, wrapped in padded, black leather and strapped for a fight: "I'm sure you all watched the news, before you left. I'm sure I don't have to tell you that we really stepped in it, this time. For some reason we don't know, a number of our newest and brightest decided to go rogue on us. And they're backing up a bunch of people who don't exactly have our national best interests at heart, right now. Secessionists, from the looks of it."

"Yeeee-haw," someone drawls, and there's a few laughs and snorts.

"I'm serious, people," Josie says, and somehow it's enough to quiet everyone back again: "This is not good. These are, or were, our own people. We haven't discounted mind control or mental parasites, especially since it looks like the remnants of the Legion's involved. But we can't talk them out of it, or down from it, so it looks like we're going to have to do it the hard way.

"And I know you all know what that means."

No one there doesn't. If it was possible for them to be even more silent, they would.

"Now, as you may have guessed, Neo York City is already back under control. The idiots thought they could take it, but they didn't count on the Nthernaut getting involved. That's why most of you City kids are with us, on this one."

Yanabah looks around at some of them. Red Wrecker she's met before. The others she's seen, here and there. None of them look all that pleased at what's going on.

(Probably all messed up because of what their friends and teammates went and did, and what's happened to them because of it.)

"But since Richmond was the capitol of the Confederacy, I guess they want to try and take it over, so they've sent everyone they can spare to do that. It's one one big mess down there. I hear they talked half the police force into laying down their guns before they even fired off a shot, which may mean we've got a puppeteer, or maybe it means they all want jobs in their new America when the fighting's over.

"Either way? They aren't getting it. Because we're going to go in and stop them, stomp this in the bud, and get home in time for turkey dinner and presents. You got that?"

Everyone cheers. And for some reason, it doesn't sound forced. 

"So, rule number one," Josie continues: "No killing civilians if you can at all help it."

Yanabah coughs into her fist, maybe a little louder than she intends to.

"Is there a problem, back there?" Josie asks, looking in her direction.

"What if they're !@#$ing armed?" Yanabah asks: "I'm not !@#$ing bulletproof, here."

"All you shooters will be equipped with stun blasters," Josie says: "The rest of you? We don't need to see people coming apart on the nightly news, now do we? Control yourselves, people."

She addresses that to everyone. Something about how she says it seems to be aimed right at Yanabah, though.

"As for the Supers," she continues: "You put them down any way you can. Any way you have to."

There's some gasps over that, and some attempts to argue. She holds up a hand and glowers, and everyone shuts the !@#$ up.

"Look, people. You know how it is. I know they're our friends, or they were. But they signed up with the enemy. And even if they didn't? They're running around down there, tearing the town up and not caring about casualties. I have no idea what the civilian death toll is, right now, but it's not getting any higher on our watch.

"Gentle if you can, hard if you have to. But put. Them. Down."

She looks at Yanabah again, and this time she thinks she knows why.

Looks like she might not be getting stunners, today.

* * *

It's 1973, now, and the sun's coming up over the desert, making the cold go away. 

"Where are we going today, Great-Grandfather?" the little girl asks, poking her head out of the sleeping bag and looking at Wayfinder as he tends the fire, over by some boulders.

"Oh, so you're my great-granddaughter, today, are you?" he asks, smiling a little. He's making coffee in an old, Army percolator, and frying bacon in a pan that's seen better days. He's dressed down a bit, as the temperature's about to come up, but still wearing his usual checked shirt and jeans.

And silver and turquoise jewelry. Tons of it. 

"I'd like to be," she says, easing herself out of her sleeping bag and looking at the Sun.

"You shouldn't look right at it," the man says, carefully flipping over a piece of bacon: "It'll make you go blind."

"I don't need eyes to protect you, great-grandfather," she replies, giggling. Something about that makes him just a little afraid.

"I bet you don't. But I think the rest of you would like to see."

"I sure would," she replies. Her voice has become deeper, and her posture different. Lower to the ground, more feral.

"Ah, this must be my granddaughter," Wayfinder says, congratulating himself for figuring it out so quickly, this time. 

"You shouldn't let her be stupid," the girl snarls: "She thinks we just float in the air, here. Like a butterfly."

"Butterflys can sting," he says: "I think that's what they say, anyway."

"They say stupid !@#$," she replies, crawling out of the bag and looking around, her nostrils flaring: "I don't care what they think."

"Well, you should. They tend to outnumber us by about five billion."

"Not enough," she smiles. Her teeth are pointy, now.

"Is my daughter going to talk, today?" Wayfinder asks, putting some of the bacon onto a plate and putting it on the ground, as close to her as he can.

"I don't think so," his granddaughter says, crawling over to where he put the plate and all but shoving the food into her face: "She's busy."

"Doing what?" he asks, sitting down and getting himself some of the coffee.

"Stuff," she says, licking the now-empty plate: "She's never here. Always somewhere else."

"I'd sure like to know where she is," a voice says, and then Doctor Power's walking out from behind a nearby boulder, as tough he'd been there all along.  

What happens next is terrifying. The girl rises up and launches herself at him, almost too fast to see. But at the last moment she stops, snarls, and backs off, growling like a wolf.

"That's better," Doctor Power says, patting the silver jewelry he wears around his neck.

"Be polite, granddaughter," Wayfinder scolds her: "You know this man. He's a friend, not an enemy."

"You can't smell him like I do," she snarls: "He smells of the dark under the world. The First Sun is his friend."

"Maybe, but he's still your friend, and mine," he says: "Leave him be." 

"How's she doing?" the magician asks as she slinks away, as ordered.

"She's right here, wasichu," the feral girl snarls.

"She's fine," Wayfinder says, pulling another mug out for his visitor: "They all are. But I have to tell you, Eben, that was stupid. One of these days she's going to try for it."

"Well, I guess that's a while, yet," the magician says, sitting down and taking the coffee he's being offered: "Anyway, I wanted to know if you'd had much contact with your daughter?"

"Not much," the man says, having a sip and watching as his granddaughter watches them, occasionally turning into his great-granddaughter: "She pops in every so often, says something important, goes away."

"Have you ever tried to look for her?" Doctor Power asks: "Like you look for people?"

"You know, I haven't," he says, thinking: "I guess I thought I'd just see her in there, with the rest of them."

"Worth a try?"

"Might be," Wayfinder says: "But that would mean I'd have to leave her alone. I haven't done that since that one night..."

He shakes his head, remembering what was left of Charlie. And he'd only been gone a few minutes, at most...

"Well, I'm willing to contain her if you'd like to try," Doctor Power says: "I've handled more strenuous things, you know."

"I do, yeah," the man says, sipping his coffee, and watching the girl as she shifts from one persona to the next: "But she's not an experiment, Eben. She's my girl. Has been since her daddy died and her mother went mad. So if we do this, we do it careful, and you be totally honest about what you want, here."

The magician looks at his ally, wondering what that was about. But something in the old man's eyes tells him that it's best if he just shuts up and agrees. 

He never could fool Wayfinder the way he fools the others. 

"Agreed," Eben says, getting to his feet and taking a few more sips of coffee as the sun rises: "I'll come up with a gentle binding circle, and we'll figure out what we want to ask, and why."

"Sounds good," Wayfinder says, smiling at his girl as she smiles at him, her eyes not of this world.

* * *

And then they're over Richmond, and they can hear the sound of things going horribly wrong well before they land.

"Alright, remember your orders!" Josie says, handing large guns full of orange and green lights to people as they run off the front right gangplank (while those who can fly, hover, or zip along faster than cars head out the back): "No killing civies. Take down the supers any way you have to. Keep property damage to a minimum. And for God's sake, smile for the cameras!"

Yanabah is close to the front of the line, but Josie points her finger at her and gestures to the side. She obeys with some bemusement, watching as Red Queen gets her sniper rifle yanked from her grip, replaced with a very long model of the gun with weird lights.

"Long distance F-gun," she explains: "I know you like getting them from high up, hon."

"Thanks," Red Queen says: "Take good care of my baby. You break her, you're buying me ten more."

There's a rush of people, and then it's just Josie and Yanabah.

"So, is this where you tell me to stay here?" Yanabah asks: "Because you know me better than I know myself, and can't trust me in the field?"

"Oh, I know I can trust you," Josie says, reaching over to get something special -- some heavy case: "I can trust you to be one deadly lady with little or no restraint. And I can trust you to be sneaky and not be seen, too. And that's why I need you to do something special for me."

She hands out the case, and Yanabah opens it. Inside are two very large handguns. 50 calibers. The kind SPYGOD uses

"Holy !@#$," Yanabah says, picking them up, instantly in love with them. 

"That's one way to put it," Josie says: "But they come with a price tag, hon."

"Are these for supers?"

Josie nods: "The rounds are spent uranium. You're not going to find a lot of people on that field who'll handle them all too well. Especially if you go for eye shots."

She looks at Yanabah, who nods: "Any specific targets?"

"All the new kids," she says: "You find one, don't ask questions. Just retire them. Let the others handle the Legion. You handle ours."

"Because I'm an outsider?"

"Because you'll do it," Josie says: "And you don't care why."

Yanabah smiles: "It's like you really know me, after all."

"Not as well as I'd like," Josie says, hefting a very large gun, full of lights that shift between orange and purple: "For example, one thing I was never sure of. Were you Wayfinder's daughter or grand-daughter?"

Yanabah just smiles: "Why don't you !@#$ing ask him?"

And -- if only to avoid more questions -- leaps out into the drop zone, ready to kill some fresh-faced super-traitors.

(SPYGOD is listening to The Hunter (Gary Numan) and having an Albion Wendigo